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In this section, you will learn how to be a Game Master (GM) and understand the benefits of game-based learning games like Dungeons and Dragons in the classroom. 

What does it take to be a GM? 

The GM is responsible for guiding the players on their journey and creating the world for the players to immerse themselves in. This, of course, means planning is needed. 

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Planning a D&D session, is similar to planning a lesson 

  • Consider your learning objectives 

    • What do you want your students to learn? ​

    • How do you want them to demonstrate that knowledge? 

  • Consider the materials you'll need 

    • Maps, short readings, pictures, videos, etc. (See Resources for pre-generated material) ​

  • Plan to incorporate obstacles and problems (lessons) 

    • Present these as learning opportunities. ​

      • What do they need to do here? How do they overcome this obstacle? (These will help your students build upon their skills and gain experience)

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  • Give your students choices 

    • For younger students, it may be difficult trying to give them full reign over their choices, however, is important that students have the ability to choose their actions 

      • This makes the game player-oriented/student-oriented ​

  • Invite risks and normalize failure 

    • D&D is unique in that it allows players a safe space to take risks and make mistakes. This is how we learn.​

      • It is important for students to understand that failure is not the opposite of success but rather a part of it. ​

        • As the GM, encourage students to take risks, to try and try until they manage to succeed. ​

  • Incorporate "dungeons" or "puzzle rooms" 

    • Consider these your tests/quizzes to check how much your students have absorbed â€‹

  • Create a story/world 

    • Your job as the DM is not to get your students actively involved in this adventure you have planned for them. You will work together to collaboratively tell this story. ​

      • Actions directly affect the story and evolve based on choices 

      • It is important to emphasize teamwork/collaboration 

    • You don't have to "reinvent the wheel" ​

      • Check Resources for pre-generated materials and modify to fit your lessons and class ​

        • D&D is very flexible and is essentially what YOU make out of it ​

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