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Tips and Strategies
Finding out how to implement games is always a challenge. Here's some tips and strategies for integrating D&D into instruction.
English
- Have students to develop background for their characters where they will need to write a short paper on who their characters are. (Describe what character looks, their motivations, history, etc)
- Have students keep a journal to record events that happened during the game and have them reflect on what happened, what they would do differently next time or what worked out well.
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- Develop and write a set of rules and instructions for sessions, have students demonstrate their understanding and comprehension through gameplay.
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- Integrate vocabulary words into the adventure to test students understand the meaning of the words
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Math
- Develop math problems for students to solve during their quests (Ex: When in combat, if players move in increments of 5 feet and the max movement is 30 feet. How many times can the player move?)
- Use basic mathematic concepts throughout game (Ex: Give your players' characters' a set amount money to keep in their pockets, when they need to purchase an item, have them solve the amount to give and the proper change.)
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Social Studies
- Develop characters and setting appropriate for specific time period according to social studies theme. (EX: If you're teaching a lesson on the pilgrims, you may consider using Cape Cod as your setting. You, along with your students, will develop characters suited for that time period)
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- Develop potential obstacles for students that may have been a challenge for those during that time period.
- Social studies follows a linear path. Students will need to understand and develop chronological thinking and awareness to follow the story itself.
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Science
- Develop riddles for students to solve in order to progress forward
- Incorporate science elements into quests and gameplay (Ex: flora/fauna identification)
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Collaboration/ Communication
- Have students work in teams to accomplish goals
- Encourage students to share their opinions and concerns with their peers or brain storm possible strategies.
- Work as a class to develop house rules for gameplay
- Before beginning a journey, design gameplay as a class, review basic concepts, and establish setting, main objectives, and characters to ensure smoother gameplay.
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